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Rocky Smooth

Uncle_Rico Uncle_Rico
Published 2 weeks ago - 2.2k plays
I worked hard to make a detailed track that still had the same fun smooth feel, please consider liking if you enjoyed! Have fun!
422
PLAYERS COMPLETED
0:27.27
AVERAGE TIME
0.61
COMPLETION RATE
112K
TRACK SIZE
95%
(41 votes)
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Desktop Controls

  • Accelerate
  • Back Brake
  • Lean Left
  • Lean Right
  • Change Direction
  • Change Vehicle
  • Front Brake Advanced
    +
  • Last Checkpoint
  • Remove Checkpoint
  • Restart Track
  • Pause
  • Zoom In/Out or
  • Toggle Player View Race mode only
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1 week ago

EdwardLau
EdwardLau

What's smoother than the track is the art style.

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1 week ago

ArsenalHD
ArsenalHD

Uncle_Rico I am trying it. and no i dont want to spent that much on a Track. Do you want a collab with me?

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1 week ago

Uncle_Rico
Uncle_Rico

ArsenalHD Then for detailing, there are lots of different styles and I'm not that good at any of them yet, but just doing little things like rocks or cracks along the path looks cool, but it can be time consuming. It really depends on how much time you want to spend on the track. This track took me 4 hours, one like this without any detailing it would have taken 45 minutes. But detailing can just bring so much out of a basic track. Good luck creating tracks in the future, hope this helps!

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1 week ago

Uncle_Rico
Uncle_Rico

ArsenalHD I don't actually have a forums account, but I can do my best to explain how I make these here. So you can start with a basic curved jump, with curve tool or lines, and then test it. Pause the game while you're in mid air at the place you want your landing to be, then create the next section starting from there. The closer you put the landing to the bike in mid-air, the smoother it is, but less room for error. I repeat this giving a little room for error on each landing until I finish

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